Wyborne wrote:I love the comp system.
I totally agree! I think the comp system is a big piece of why 2P really feels like such a great, collaborative community. There are other great things, like the blog interface for shared IC and OOC information (to which staff and
players have contributed) as well as slower paced discussion, the game-wide real-time plot meetings and hatching planning, the culture of a single knot/channel and greeting people as they log in…
If competition and secrecy (and related I might add - shyness
) are negative pitfalls of PernMUing, 2P has a lot of structure in place to counter them, and that’s something that I admire so much about that admin team.
I mean… in terms of this forum thread, it is a positive example of what can be, I think. To get back to…
lilac wrote:To be honest yeah I'm talking about HRW@NC but sadly I'm also lumping Fort@NC and even SW@HT in this as well.
I have played in all of these areas. I have enjoyed
playing in all of these areas. I could go on at length about positive things, scenes I’ve adored, why I joined... why I’m not currently active in any of those areas.
This thread has prompted me to think a lot about those above-mentioned whys and my experiences with staff. I’ve gone back and reminded myself about the origin
and the catalysis
of the HT
reboot. Forgetting history and doomed repetition, and all that.
I know that I was really conflicted about the NC/NorCon split. I disliked what it said about the culture of secrecy. (I was one of the majority who learned of NorCon only after it opened.) It was the broadly inclusive reach of the Crom plot that brought me to NC, and that included B’yan and Shanlee. In particular, I felt a lot of empathy for Shanlee’s position during the split. Ultimately, it was largely blueaid’s transparency, represented in the posts that I linked, which tipped me to carry on playing on NorCon.
I am currently a member of Igen@HT. Per HT’s wiki
: Igen is the "Untraditional" weyr, in the sense that Igen is where you go when you want to push canonical boundaries.
From my point of view, I have had nothing but positive experiences with my area’s staff. Perhaps my continued interest in this thread’s topic comes from the fact that HT is split into two areas with different canon feel, and as I continue to write I’ve felt like I’ve stumbled into the grey area between the two PC Weyrs. I have been uncertain about how to navigate those waters in a manner that allows the greatest pursuit of happiness for everyone involved.
My understanding is that, like most of the long-lived games, HT has a lot of secrecy baked into its traditions. It seems, to me, that part of the reboot’s aim was to address this and bring greater transparency. One thing that I really liked, and was a factor in my joining, was HT’s Guidelines of Conduct
which were democratically voted into place. I think these are great goals, and the kind of goals that are destined to be a work-in-progress for everyone. To me, it seems like these guidelines encourage everyone to be openly communicative. To pull out specific examples:
- If you have a problem [...] Don't hold on to it just to avoid confrontation!
- If you feel that something isn't working, ask the person if they are aware of the potential problems - give feedback - and suggest a solution.
- Be open to others having differences of opinion.
- Misunderstandings happen, often unintentionally! State your discomfort; be open to apology. If seriously offended, take a break and then come back to address the issue, but don't harass anyone for their personal viewpoints!
In accord with those guidelines, given my uncertainty about the shared world canon and my interest in trying to better fit into the community I am enjoying playing within, on January 9th I attempted to open communication with Game Staff, the heart of which was:
dragonethos wrote:Anyhow, I have been meaning to follow up regarding world context/flavor. I have been curious how such things are decided? I ask, because world context is obviously something that interests me quite a bit! I've likely incubated more content than can be incorporated to the game, but I wonder if there is a process by which I may feel more involved in creation of the greater game world?
After the series of mails, counter to the Guidelines of Conduct encouragements, I now feel very discouraged from approaching staff at that level. I feel distanced from the process of creativity when it comes to the greater IC world of HT. I feel like my questions were met by a wall of defensiveness, went into a black box, and I felt like I was asked to passively wait for a decision from on high instead of engaged to be a participant in creative dialogue. I feel like I was misunderstood by Game Staff - on January 19th, only after I was referred back to my area staff (again, who have been a pleasure to deal with!) did I feel that I was engaged in more productive communication and was asked to/was able to clarify that I was not pushing some absolute TP idea nor was I trying to open a new area on the game. I was completely set back on my heels by that last suspicion, because I have no idea where it came from and it is certainly not something I am interested in doing.
I’m trying to stay optimistic. I’m trying to ignore the curious coincidence of the post to this thread on January 10th that proposed banning problem players. I do have to wonder if I’m just a case of...
RightMeow wrote:Unfortunately there are situations where a player does have the ability, wants to communicate and they encounter a staff that simply doesn't like them
Maybe I’m a problem player. Guys, this is me.
I am certain I am not to eveyone’s tastes. I try to make myself easy to avoid. I’m not perfect. I don’t want to ruin anyone’s fun. I’m not that important
and I’m not a high quantity player. I really, really like being part of a bigger creative community. I’ve loved so many of the scenes I’ve had on HT, I’ve loved my scenes at Igen, and I’m excited by the idea of nabbing more people for RP. (I always wish I had more time to play!)
Right now, I do feel a little uncomfortable on HT. I feel like I’m walking on eggshells. I feel like there are questions I want to ask Game Staff that impact my freedom to write, and I feel like I’m not welcome to ask them. I feel like I made my best good-faith effort, and I feel like I got the answer “stay quietly in your corner” from Game Staff. I suppose that it is an answer in line with the conclusions that other posters on this thread have drawn. I’m not yet ready to be hopeless.
HT Guidelines of Conduct wrote:If you feel that something isn't working, ask the person if they are aware of the potential problems - give feedback - and suggest a solution.
I feel like the current process for player-involvement in creating game-wide content isn’t working. I feel like the opacity of the *gsc route leads to silencing. I suggest movement towards a system for fielding player-staff communication that is more transparent, in line with the spirit of the reboot. I suggest a format that is more dynamic and conducive to (game-)public view and input, such as a blog, forum, or some structure run through gdocs.